Source code for neoscore.core.music_text

from __future__ import annotations

from typing import Dict, List, NamedTuple, Optional, Type, Union, cast

from typing_extensions import TypeAlias

from neoscore.core.brush import BrushDef
from neoscore.core.has_music_font import HasMusicFont
from neoscore.core.music_char import MusicChar, MusicCharDef
from neoscore.core.music_font import MusicFont
from neoscore.core.pen import PenDef
from neoscore.core.point import ORIGIN, PointDef
from neoscore.core.positioned_object import PositionedObject, render_cached_property
from neoscore.core.rect import Rect
from neoscore.core.text import Text
from neoscore.core.text_alignment import AlignmentX, AlignmentY
from neoscore.core.units import Unit

class _CachedTextGeometryKey(NamedTuple):
    text: str  # The key is the plain unicode text, not rich MusicChar list
    font: MusicFont
    scale: float

class _CachedTextGeometry(NamedTuple):
    bounding_rect: Rect

_GEOMETRY_CACHE: Dict[_CachedTextGeometryKey, _CachedTextGeometry] = {}

MusicStringDef: TypeAlias = Union[MusicCharDef, List[MusicCharDef]]
"""Argument specifying SMuFL ``MusicText`` strings.

This supports several forms for different use-cases. The most commonly
used form is a simple SMuFL canonical glyph name.

* A canonical SMuFL glyph name. This may be an empty string to indicate 0-length text.
* A tuple of a glyph name and a SMuFL alternate number.
* A fully defined :obj:`.MusicChar`.
* A list of any of these, including an empty list.

[docs]class MusicText(Text, HasMusicFont): """Text written in SMuFL compliant music fonts. For many use-cases, ``MusicText`` strings will consist of a single character, but longer strings are supported too. """
[docs] def __init__( self, pos: PointDef, parent: Optional[PositionedObject], text: MusicStringDef, font: Optional[MusicFont] = None, brush: Optional[BrushDef] = None, pen: Optional[PenDef] = None, scale: float = 1, rotation: float = 0, background_brush: Optional[BrushDef] = None, breakable: bool = True, alignment_x: AlignmentX = AlignmentX.LEFT, alignment_y: AlignmentY = AlignmentY.BASELINE, transform_origin: PointDef = ORIGIN, ): """ Args: pos: The position of the text. parent: The parent of the glyph. If no ``font`` is given, this or one of its ancestors must implement :obj:`.HasMusicFont`. text: The text to display. Can be given as a SMuFL glyph name or other shorthand forms. See ``MusicStringDef``. font: The music font to be used. If not specified, ``parent`` must implement :obj:`.HasMusicFont` or have an ancestor which does. brush: The brush to fill in text shapes with. pen: The pen to trace text outlines with. This defaults to no pen. scale: A scaling factor to be applied in addition to the size of the music font. rotation: Angle in degrees. Note that breakable rotated text is not currently supported. background_brush: Optional brush used to paint the text's bounding rect behind it. breakable: Whether this object should break across lines in :obj:`.Flowable` containers. alignment_x: The text's horizontal alignment relative to ``pos``. Note that text which is not ``LEFT`` aligned does not currently display correctly when breaking across flowable lines. alignment_y: The text's vertical alignment relative to ``pos``. """ if font is None: font = HasMusicFont.find_music_font(parent) self._music_chars = MusicText._resolve_music_chars(font, text) resolved_str = MusicText._music_chars_to_str(self._music_chars) Text.__init__( self, pos, parent, resolved_str, font, brush, pen, scale, rotation, background_brush, breakable, alignment_x, alignment_y, transform_origin, )
@property def music_chars(self) -> List[MusicChar]: """A list of the SMuFL characters in the string including metadata. If set, this will also update ``text``. """ return self._music_chars @music_chars.setter def music_chars(self, value: List[MusicChar]): self._music_chars = value self._text = MusicText._music_chars_to_str(value) @property def text(self) -> str: """The raw unicode representation of the SMuFL text. If set, this will also update ``music_chars``. """ return self._text @text.setter def text(self, value: MusicStringDef): self._music_chars = MusicText._resolve_music_chars(self.music_font, value) resolved_str = MusicText._music_chars_to_str(self._music_chars) self._text = resolved_str @property def music_font(self) -> MusicFont: """The SMuFL font used in this text. This is an expressive synonym for :obj:`font <.Text.font>`. """ return cast(MusicFont, self._font) @music_font.setter def music_font(self, value: MusicFont): self._font = value @property def unit(self) -> Type[Unit]: """A unit type where ``unit(1)`` is a standard staff space in the font.""" return self.music_font.unit @render_cached_property def _raw_scaled_bounding_rect(self) -> Rect: key = _CachedTextGeometryKey(self.text, self.music_font, self.scale) cached_result = _GEOMETRY_CACHE.get(key) if cached_result: return cached_result.bounding_rect bounding_rect = self.font.bounding_rect_of(self.text) * self.scale _GEOMETRY_CACHE[key] = _CachedTextGeometry(bounding_rect) return bounding_rect @staticmethod def _music_chars_to_str(music_chars: List[MusicChar]) -> str: return "".join(char.codepoint for char in music_chars) @staticmethod def _resolve_music_chars(font: MusicFont, text: MusicStringDef) -> List[MusicChar]: if isinstance(text, list): music_chars = [] for text_char in text: char = MusicText._resolve_single_music_char( font, cast(MusicCharDef, text_char) ) if char is not None: music_chars.append(char) return music_chars else: char = MusicText._resolve_single_music_char(font, text) if char is None: return [] else: return [char] @staticmethod def _resolve_single_music_char( font: MusicFont, char: MusicCharDef ) -> Optional[MusicChar]: if isinstance(char, str): if char: return MusicChar(font, char) else: return None elif isinstance(char, tuple): return MusicChar(font, *char) elif isinstance(char, MusicChar): return char else: raise TypeError